Rethinking designs now that we have the iPhone X in-hand.
Lessons from Overcast's public beta, and using Slack as a feedback and bug-reporting channel.
Prioritizing usability over design trends — even Apple's.
Procrastinating by working on other productive tasks instead of the big one we really don't want to do.
Real-world results of switching in-app purchases from multiple price tiers to a single option.
(Sent with Balloons)
How to view and start projects that have a good chance of making it to episode 100.
Trying to get Apple to change something, and knowing what you can and can’t change.
An "off-the-air" discussion working through the challenges of standalone Apple Watch podcast playback.
New design challenges to tackle for the iPhone X, and new potential unlocked by the Apple Watch Series 3 with LTE.
Building apps for popular third-party services, or in opportune but high-risk areas.