New design challenges to tackle for the iPhone X, and new potential unlocked by the Apple Watch Series 3 with LTE.
Building apps for popular third-party services, or in opportune but high-risk areas.
The responsibilities we have to ensure that we're protecting and respecting our users' privacy when we embed third-party code in our apps.
Effectively communicating changes and improvements to our apps via release notes.
Supporting multiple screen sizes and device types, and strategies to make adoption of new sizes easier.
Using notifications to bring users back to your app without being spammy or annoying.
Deciding to remove a feature, or having that decision made for you.
What trademarks do, searching for conflicts before you name something, and whether indies should file for their own.
Which Mac models are usable for software development, and the benefits and drawbacks of using desktops, laptops, or both.
Options, benefits, and challenges of working at home.