Getting from when you think it's 99% complete to being actually releasable.
Possibilities for value when apps don't bring in money directly.
Getting through long projects while maintaining motivation and perspective.
Rethinking designs now that we have the iPhone X in-hand.
Lessons from Overcast's public beta, and using Slack as a feedback and bug-reporting channel.
Prioritizing usability over design trends — even Apple's.
Procrastinating by working on other productive tasks instead of the big one we really don't want to do.
Real-world results of switching in-app purchases from multiple price tiers to a single option.
(Sent with Balloons)
How to view and start projects that have a good chance of making it to episode 100.
Trying to get Apple to change something, and knowing what you can and can’t change.