Techniques often used by games to increase engagement, revenue, and addictiveness, and their potential ethical uses in our apps.
Creating and managing shared code, using Git submodules effectively, and whether to open-source your libraries.
Pros and cons of releasing your personal utility apps, focusing mostly on Mac apps.
The value of app ideas, evaluating their feasibility, and considering the business you want to be in.
Concluding our WWDC 2016 coverage, we discuss what's new (or not?) for indie developers in tvOS, macOS, and Swift.
Following on from last week's discussion of the newly announced changes to watchOS 3, this week we dive into iOS 10. We discuss what changes are especially relevant and how we think we might adopt them.
Live from WWDC 2016, we discuss what's new for developers in watchOS 3.
The App Store's new subscription options and search ads that were announced today.
David revisits Android development after four years away.
Using data, market research, and analytics to improve your apps and better allocate your time.