When to require new iOS versions, and the real-world need for test devices.
David's app income shifting to ads over time, and Overcast switching to ads.
Ramifications of pruning very old apps from the App Store and cracking down on title-keyword spam.
Preparations in the final week before a major iOS release, and handling Apple requests for promotional artwork.
Lessons from Vesper's shutdown and strategies to navigate the difficult environment for paid apps today.
Why and how to localize and internationalize your iOS apps.
Using lessons and analytics from watchOS 1 and 2 to rethink our Apple Watch apps for watchOS 3, using Overcast's app as a case study.
Quick takes on eight topics submitted by listeners.
Techniques often used by games to increase engagement, revenue, and addictiveness, and their potential ethical uses in our apps.
Creating and managing shared code, using Git submodules effectively, and whether to open-source your libraries.