Mily Mumford researches the impact of space travel on the mental health of astronauts, and how mixed reality could eventually be used to help them cope. That's a lot, but they're also a theater creator and filmmaker.
People with disabilities experience appallingly high rates of unemployment. But convincing an employer to interview disabled candidates is just the beginning. We talk about how people with all kinds of disabilities can get, keep and thrive in jobs.
Audio description gives people who are blind or visually impaired the information they need to fully enjoy TV and movies. But which streaming service you use, and which platform you use it on have a lot to do with whether you can get described content.
I, your humble host, sit for an interview about my career, my decision nine years ago to finally write about accessibility, and the book I wrote about Apple's iOS. We also talk about some accessibility problems in iOS 15.
Enjoying a theme park or playing on a playground isn't always an option of you're a wheelchair user or if you're a kid in a hospital. Virtual reality offers all sorts of ways to make experiences accessible.
Talking about gaming accessibility for a variety of users. We cover hardware, how gaming studios address accessibility, and what it's like to advocate for and write about it, too.
Lawrence Miller identifies as a cyborg. He, like a lot of us, has many identities. We talk about some of them, about art and about how augmenting one's body with technology is both a functional and a performative experience.
Christin Hemphill works with companies to build inclusive experiences for customers and employees. That's a fancy way of saying that your bank, your onboarding materials and your VR game should all be accessible to you.
Rain Michaels wears many hats. She is a UX designer at Google, and she is also one of the maintainers for accessibility on the community-developed Drupal content management system, and a co-chair of W3C’s Cognitive Accessibility task force.
Virtual reality, augmented reality and mixed reality – extended reality, or XR – should include everyone, whether they have a disability or not. Reginé Gilbert is working to teach designers of the future how to make their XR experiences fully inclusive.