Why don’t the worlds of mainstream tech and accessibility tech ever seem to collide? Shelly Brisbin, who keeps one foot in each, wants to know. She and her guests from both worlds chew over the news and trends of the day, mixing in an accessibility perspective.

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#71: Clicking the Box Offends Me

May 4th, 2022 · 66 minutes

Whether we're motivated by a creative passion, the need for extra income or something else, taking on work outside the 9-to-5 comes naturally to a lot of people I know. So we're talking about what it means to juggle several "jobs."

#70: Helping Astronauts Maintain Mental Health in Space.. And a Lot More

April 13th, 2022 · 48 minutes

Mily Mumford researches the impact of space travel on the mental health of astronauts, and how mixed reality could eventually be used to help them cope. That's a lot, but they're also a theater creator and filmmaker.

#69: Jobs and Disability: Beyond the Interview

March 16th, 2022 · 48 minutes

People with disabilities experience appallingly high rates of unemployment. But convincing an employer to interview disabled candidates is just the beginning. We talk about how people with all kinds of disabilities can get, keep and thrive in jobs.

#68: Can You Describe It?

February 16th, 2022 · 30 minutes

Audio description gives people who are blind or visually impaired the information they need to fully enjoy TV and movies. But which streaming service you use, and which platform you use it on have a lot to do with whether you can get described content.

#67: A Character on My Own Show

February 4th, 2022 · 60 minutes

I, your humble host, sit for an interview about my career, my decision nine years ago to finally write about accessibility, and the book I wrote about Apple's iOS. We also talk about some accessibility problems in iOS 15.

#66: Beyond Gaming: Designing VR Experiences for People with Disabilities

January 19th, 2022 · 35 minutes

Enjoying a theme park or playing on a playground isn't always an option of you're a wheelchair user or if you're a kid in a hospital. Virtual reality offers all sorts of ways to make experiences accessible.

#65: Accessibility is a Spectrum for Gamers, Too

December 23rd, 2021 · 57 minutes

Talking about gaming accessibility for a variety of users. We cover hardware, how gaming studios address accessibility, and what it's like to advocate for and write about it, too.

#64: What Does It Mean to be a Cyborg?

December 9th, 2021 · 50 minutes

Lawrence Miller identifies as a cyborg. He, like a lot of us, has many identities. We talk about some of them, about art and about how augmenting one's body with technology is both a functional and a performative experience.

#63: The Standards Can't Tell You Where Delight Is

November 23rd, 2021 · 31 minutes

Christin Hemphill works with companies to build inclusive experiences for customers and employees. That's a fancy way of saying that your bank, your onboarding materials and your VR game should all be accessible to you.

#62: UX Design and Cognitive Disability

November 9th, 2021 · 49 minutes

Rain Michaels wears many hats. She is a UX designer at Google, and she is also one of the maintainers for accessibility on the community-developed Drupal content management system, and a co-chair of W3C’s Cognitive Accessibility task force.