Why don’t the worlds of mainstream tech and accessibility tech ever seem to collide? Shelly Brisbin, who keeps one foot in each, wants to know. She and her guests from both worlds chew over the news and trends of the day, mixing in an accessibility perspective.



Latest Episodes

#68: Can You Describe It?

February 16th, 2022 · 30 minutes

Audio description gives people who are blind or visually impaired the information they need to fully enjoy TV, movies and even live events. We're focused mainly on TV, and how which streaming service you use and which platform you use it on, has a lot to do with whether you can get described content. My guest wrote the book on the current audio de…

#67: A Character on My Own Show

February 4th, 2022 · 60 minutes

I, your humble host, sit for an interview about my career, my decision nine years ago to finally write about accessibility, and the book I wrote about Apple's iOS. We also talk about some accessibility problems in iOS 15.

#66: Beyond Gaming: Designing VR Experiences for People with Disabilities

January 19th, 2022 · 35 minutes

Enjoying a theme park attraction or playing on a playground isn't always an option of you're a wheelchair user or if you're a kid in a hospital. But virtual reality offers all sorts of ways to make experiences accessible. I'll talk about that with someone who's done it.

#65: Accessibility is a Spectrum for Gamers, Too

December 23rd, 2021 · 57 minutes

Talking about gaming accessibility for a variety of users. We cover hardware, how gaming studios address accessibility, and what it's like to advocate for and write about it, too.

#64: What Does It Mean to be a Cyborg?

December 9th, 2021 · 50 minutes

Lawrence Miller identifies as a cyborg. He, like a lot of us, has many identities. We talk about some of them, about art and about how augmenting one's body with technology is both a functional and a performative experience.

#63: The Standards Can't Tell You Where Delight Is

November 23rd, 2021 · 31 minutes

Christin Hemphill works with companies to build inclusive experiences for customers and employees. That's a fancy way of saying that your bank, your onboarding materials and your VR game should all be accessible to you.

#62: UX Design and Cognitive Disability

November 9th, 2021 · 49 minutes

Rain Michaels wears many hats. She is the UX designer behind Google’s Action Blocks and the new enhanced Select-to-Speak features on Chrome OS. As if that weren’t enough, she is also one of the maintainers for accessibility on the community-developed Drupal content management system, and she is a co-chair of W3C’s Cognitive Accessibility task forc…

#61: How to Make Extended Reality an Accessible Reality

October 26th, 2021 · 29 minutes

Excitement about the ways virtual reality, augmented reality and mixed reality could change our sensory experience of the world is palpable in some communities. But for people with accessibility needs, the very centrality of sensory experience can seem like a barrier. Designers and developers are working to change the perception and the reality of…

#60: Tech Inclusion and Indigenous Peoples

October 14th, 2021 · 42 minutes

Indigenous people often face an array of barriers to economic opportunity. Poverty, oppression and simple lack of access to the Internet service are among them. We'll talk about expanding opportunity through education, career preparation and extension of broadband to indigenous communities in Canada. What you'll hear applies to any population whos…

#59: Apple Event: Takes Served at a Pleasing Temperature

September 21st, 2021 · 63 minutes

Three Apple news junkies give the company's fall product announcement event a few days to settle. We weigh in on all the new hardware announcements and what we imagine could come next.