In a crossover episode with the Maccessibility Roundtable, we take a look at Apple's "One More Thing" event, mere moments after it ended. Hear about the M1 chip and three new Macs based upon it.
How do Apple's iPhone 12 and 12 Pro stack up from an accessibility perspective? In part 1 of my review, I tackle some hardware basics. Do their size, weight, grippability, displays and camera features make them compelling options for people with disabilities? This generation of phones also extend the accessibility features of iOS, using machine-le…
In this solo show, I talk about how I've set up and problem-solved for daily video calls and video podcasts. It's a lot! I've included helpful personal experiences and tips that apply whether you're using Zoom, Google Meet, Skype or Teams. It's about looking good on video if video is hard for you to see.
We talk about the many ways to implement home automation with or without a plan. Today's guests agree on a favorite platform, and they're here to tell you why.
In what has become at least an annual tradition, I talk Android with two people who know it well, from both the mainstream and accessibility perspective. What's new in Android 11 and what accessibility features have joined the ranks, even before Google's phones got the new OS?
The filmed version of "Hamilton" as presented on Disney+ has an audio description track. Some who have used it find the track lacking. Someone decided to do something about it. Find out how it happened, how it was done, and how one AD user reacted.
What's coming for accessibility on Apple's platforms later this year? My guests are Sarah Herrlinger, Apple's Director of Global Accessibility Policy and Initiatives, and Dean Hudson, an engineer on the Apple accessibility team. We talk VoiceOver/Screen Recognition, accessibility improvements for XCode, Magnifier updates, new Braille features for …
There are accessible video games, but it's not a given. The long-awaited The Last of Us 2 has taken lots of knocks from reviewers, but it's probably the most accessible game ever.
WWDC 2020 is like no previous iteration of Apple's annual developer event. We talk about what's new from Apple, including accessibility updates for various platforms. We also dig in on tech conferences, both virtual and real. What do we want from them and what are the barriers to making them great experiences.
Here's where you learn about developing inclusive apps – not why it's a good thing, but how developers can get started doing it. We talk about addressing a variety of disabilities, and the ways and means of user testing to achieve apps that are accessible in more than name only