What's it like to work at home when you usually go to an office? My guests, a Microsoft program manager and a radio reporter, will fill you in.
I'm BACK, with a solo episode that amounts to 'what I did on my unintended podcast vacation.' With Apple products. I finally own an Apple Watch, and the latest edition of my book about iOS accessibility is out the door.
There's a new operating system in town, and it's delicious. It's Android 10. Join us for a look at what's new.
In the final episode featuring bonus content from "36 Seconds that Changed Everything: How the iPhone Learned to Talk" I chat with someone who had very good reasons for being skeptical of Apple, but who eventually embraced iOS, once it proved itself.
When Apple brought accessibility to the Mac, and later, the iPhone, Jonathan Mosen was a skeptic. But unlike a lot of them, Jonathan could back up his point of view. He's spent his career working in assistive technology, both as an advocate and product reviewer, and as an employee of companies that make it. He has many fans, and is a lightning rod…
Research for my documentary, "36 Seconds that Changed Everything: How the iPhone Learned to Talk" included interviews with two longtime iOS developers, each of whom took an early interest in accessibility. We talked about the process of developing accessible apps, why they do it and how users respond to what they build.
From the moment Steve Jobs announced it in 2007, anticipation for the first iPhone was off the charts. And when it shipped? Customers lined up around their local Apple stores; some arriving days before the phones could be bought.
But the hype and hysteria left one group of cell phone users out – if you had a disability, the new hotness was just…
Apple's Director of Global Accessibility Policy and Initiatives, Sarah Herrlinger talks about new and updated accessibility features on the company's platforms, as well as a bit of iOS access history.
Google I/O and Microsoft Build are in the rear view mirror, but what did each dev conferences have to tell us about accessibility? And which of their tent pole technologies are being used to power the next generation of fancy tach for people with a variety of disabilities? And also gaming!
I talked with two iOS developers who have a lot in common. They're independents who produce series of popular apps. And without really meaning to, they have each earned a reputation for thoughtful accessibility.