Why don’t the worlds of mainstream tech and accessibility tech ever seem to collide? Shelly, who keeps one foot in each, wants to know. She and her guests from both worlds chew over the news and trends of the day, mixing in an accessibility perspective.

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#37: Getting Nerdy with Low Vision and Videoconferencing

October 17th, 2020 · 28 minutes

In this solo show, I talk about how I've set up and problem-solved for daily video calls and video podcasts. It's a lot! I've included helpful personal experiences and tips that apply whether you're using Zoom, Google Meet, Skype or Teams. It's about looking good on video if video is hard for you to see.

#36: I'm Aiming for Magic

October 6th, 2020 · 76 minutes

We talk about the many ways to implement home automation with or without a plan. Today's guests agree on a favorite platform, and they're here to tell you why.

#35: Beta Scavenger Hunt

September 16th, 2020 · 41 minutes

In what has become at least an annual tradition, I talk Android with two people who know it well, from both the mainstream and accessibility perspective. What's new in Android 11 and what accessibility features have joined the ranks, even before Google's phones got the new OS?

#34: Ears for Ham

August 4th, 2020 · 68 minutes

The filmed version of "Hamilton" as presented on Disney+ has an audio description track. Some who have used it find the track lacking. Someone decided to do something about it. Find out how it happened, how it was done, and how one AD user reacted.

#33: A Visit with Apple's Accessibility Team

July 14th, 2020 · 28 minutes

What's coming for accessibility on Apple's platforms later this year? My guests are Sarah Herrlinger, Apple's Director of Global Accessibility Policy and Initiatives, and Dean Hudson, an engineer on the Apple accessibility team. We talk VoiceOver/Screen Recognition, accessibility improvements for XCode, Magnifier updates, new Braille features for …

#32: Access to the Post-Apocalypse

July 7th, 2020 · 47 minutes

There are accessible video games, but it's not a given. The long-awaited The Last of Us 2 has taken lots of knocks from reviewers, but it's probably the most accessible game ever.

#31: WWDC 2020: Going to Visit Dad at the Office

June 23rd, 2020 · 81 minutes

WWDC 2020 is like no previous iteration of Apple's annual developer event. We talk about what's new from Apple, including accessibility updates for various platforms. We also dig in on tech conferences, both virtual and real. What do we want from them and what are the barriers to making them great experiences.

#30: It's Like Playing Jazz

June 8th, 2020 · 75 minutes

Here's where you learn about developing inclusive apps – not why it's a good thing, but how developers can get started doing it. We talk about addressing a variety of disabilities, and the ways and means of user testing to achieve apps that are accessible in more than name only

#29: Under the Feet of a Drunken Giant

May 12th, 2020 · 56 minutes

Video just keeps growing as a way to tell stories about technology. Both of my guests have made video a mainstay of their creative output. I wanted these two experts to school my audio-centric self. We also talk a whole lot about accessibility advocacy through the video medium.

#28: Bring on the WWDC Riff Trax

April 28th, 2020 · 70 minutes

Here's the Parallel take on two new bits of Apple gear. What will each mean for users, and for Apple itself. We talk iPhone SE the sequel, iPad's new Magic Keyboard, how WWDC could come off this year, and what Apple stories we hoped we would be talking about in 2020 – before the pandemic.