Both Microsoft and Sony appear to be working on updates to their current console lineup. What will that look like, and why would they do it?
This episode completes the State of the Union series, by focusing on Sony. Your hosts take a look at what has led Sony to have successful year with the PlayStation 4. Shahid interviews developers Mike Bithell and James Austin, and from Sony, Jim Ryan.
At GDC, Shahid also conducted a selection of interviews with amazing people from the games industry. On this episode, you'll get to hear what GDC means to some fantastic individuals.
We’re covering all things PlayStation VR. Federico and Myke run-through all the news from the GDC presentation, and share their thoughts. Then Shahid brings us an exclusive interview with Shuhei Yoshida, President of World Wide Studios at PlayStation.
This week your hosts discuss what Steam means to them, and to the wider development community. They take a look at the advancements they have made to their platform, and what the Vive could do.
They also discuss their experiences with Firewatch.
This week your hosts focus on Microsoft in 2015, and try to understand why the Xbox One is lacking behind the PS4. Discussion then turns to whether Hololens, more platform exclusives, and Minecraft could push Xbox ahead in 2016.
The Platform State of the Union series continues. This week your hosts focus on how Apple has fared in 2015, taking a look at all of their current platforms and where games fit within them.
This week begins the platform 'State of the Union' series, in which your hosts will discuss the how each platform has performed in 2015, and look forward in to 2016. First up is Nintendo.
For their first episode, the guys discuss Shahid's return to video game development, whilst taking a look at how team sizes, abundance of choice, and attitudes to shipping have changed over the last 20 years.