Each week, join game developer Brianna Wu, technology journalists Georgia Dow and Mikah Sargent, and game enthusiast Steve Lubitz as they analyze the week’s biggest stories in the video game industry from different perspectives.

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#11: We Were All Terrible in 2010

July 21st, 2014 · 75 minutes

With Revolution 60 about to launch, Amanda Winn-Lee joins Bri to tell us everything we wanted to know about the game, including the decisions that went into the character design, writing a story starring powerful women, designing morality, allowing for endings where the player fails, fan fiction, making games accessible to non-gamers, what really happens in playtesting, and what drove the decision to make the game free with in-app purchase.


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